Thursday, 5 June 2014

hehee oh my...

So my project is already late and guess what my computer decides to do?



Wednesday, 4 June 2014

This is where I'm at

Ok so that really does just look creepy and i am not happy with it, despite the fun bugs I've found in my mapping. So I'm redoing a lot of it so i can get a fresh collection of non-screwy maps and come up with a better end product.

Unfortunately that means late for hand in and loss of marks. Which i have come to terms with after healthy dose of chocolate and hugs.

I didn't actually get any hugs.

I want a hug.



What is this? Some kind of... of... sandwich? What?

It looks like this...


When it should look more like this


And I'm tired and don't have time for this baloney. Let me sleep already.

So he kinda just looks like he's dancing







Monday, 26 May 2014

Aw come on!

Theres something wrong with my model i think. on my laptop its fine, but when i put it in the school computers and into brush the whole thing glitches out. 

think ill get durgy to show me how to find funky faces again.





Wednesday, 21 May 2014

Give him a hand everyone!

This arm is one of the main freaky parts of the creature and makes up 40% of its mass. Unnaturally long arms with extra hands freaking out everywhere. Hopefully the polygons will flex in a way that looks natural enough.



The great thing about this model is that its not a particularly natural moving creature, so if it screws up its "all part of the plan"