Saturday, 26 April 2014

Introducing the next stage in Richards achievements!

heres all the work from the holidays so far. this is the basic idea of my character so far. something twisted and rotten with too many odd twitchy bits. still no idea what i want to do about the legs though. ill think of something...









Thursday, 10 April 2014

so i got most of it done!

Not bad for the amount of issues i had. With more time and less essay i think i couldve done a far better job of this project, and im definitly playing around in maya for the holidays so i can touch up on my skills.

Anyway this is what ive ended up with. my file decided not to play ball anymore and my mesh dissapeared, otherwise i wouldve been able pump out one more sequence. ive tried to show movement and emotion while dodging various glitches, but i definitly need more practise at this game.


Wednesday, 9 April 2014

Things are looking better

So ive pushed out a few colourless scenes. i managed to either flatten out the bugs or avoid having to trigger them, and, using what ive got, i believe i may have managed to sort some out. Using alot of blendshapes to convey messages has helped me avoid pushing the limits of my rig.

ugh...

so my project is falling apart. Theres too many bugs to fix in time it seems. i may still get some animation out, by gum im going to try!

ive also done some what seems to be rather effective weight painting. some of the bugs could be in the touching up of this, but it definitly has noithing to do with the last picture. thats a rigging and condtraint problem i wager.

also, excuse the french. the bugs were bugging me.