So my project is already late and guess what my computer decides to do?
Thursday, 5 June 2014
Wednesday, 4 June 2014
This is where I'm at
Ok so that really does just look creepy and i am not happy with it, despite the fun bugs I've found in my mapping. So I'm redoing a lot of it so i can get a fresh collection of non-screwy maps and come up with a better end product.
Unfortunately that means late for hand in and loss of marks. Which i have come to terms with after healthy dose of chocolate and hugs.
I didn't actually get any hugs.
I want a hug.
What is this? Some kind of... of... sandwich? What?
It looks like this...
When it should look more like this
And I'm tired and don't have time for this baloney. Let me sleep already.
Wednesday, 28 May 2014
Monday, 26 May 2014
Aw come on!
Theres something wrong with my model i think. on my laptop its fine, but when i put it in the school computers and into brush the whole thing glitches out.
think ill get durgy to show me how to find funky faces again.
Wednesday, 21 May 2014
Give him a hand everyone!
This arm is one of the main freaky parts of the creature and makes up 40% of its mass. Unnaturally long arms with extra hands freaking out everywhere. Hopefully the polygons will flex in a way that looks natural enough.
The great thing about this model is that its not a particularly natural moving creature, so if it screws up its "all part of the plan"
Tuesday, 20 May 2014
Sunday, 18 May 2014
Saturday, 17 May 2014
Saturday, 26 April 2014
Introducing the next stage in Richards achievements!
heres all the work from the holidays so far. this is the basic idea of my character so far. something twisted and rotten with too many odd twitchy bits. still no idea what i want to do about the legs though. ill think of something...
Thursday, 10 April 2014
so i got most of it done!
Not bad for the amount of issues i had. With more time and less essay i think i couldve done a far better job of this project, and im definitly playing around in maya for the holidays so i can touch up on my skills.
Anyway this is what ive ended up with. my file decided not to play ball anymore and my mesh dissapeared, otherwise i wouldve been able pump out one more sequence. ive tried to show movement and emotion while dodging various glitches, but i definitly need more practise at this game.
Anyway this is what ive ended up with. my file decided not to play ball anymore and my mesh dissapeared, otherwise i wouldve been able pump out one more sequence. ive tried to show movement and emotion while dodging various glitches, but i definitly need more practise at this game.
Wednesday, 9 April 2014
Things are looking better
So ive pushed out a few colourless scenes. i managed to either flatten out the bugs or avoid having to trigger them, and, using what ive got, i believe i may have managed to sort some out. Using alot of blendshapes to convey messages has helped me avoid pushing the limits of my rig.
ugh...
so my project is falling apart. Theres too many bugs to fix in time it seems. i may still get some animation out, by gum im going to try!
ive also done some what seems to be rather effective weight painting. some of the bugs could be in the touching up of this, but it definitly has noithing to do with the last picture. thats a rigging and condtraint problem i wager.
also, excuse the french. the bugs were bugging me.
ive also done some what seems to be rather effective weight painting. some of the bugs could be in the touching up of this, but it definitly has noithing to do with the last picture. thats a rigging and condtraint problem i wager.
also, excuse the french. the bugs were bugging me.
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